====== Mettle ====== |< - 25% 50% 25%>| ^**Mettle**^^^ | [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] | |You may [[:Game Mechanics:Upgrading or Downgrading:Downgrading Success|Downgrade]] a pending [[:Game Mechanics:Attack]] against you. \\ \\ **Please Note**: This will cause a [[:Game Mechanics:Success and Failure:Critical Success]] to become a [[:Game Mechanics:Success and Failure:Success]], a [[:Game Mechanics:Success and Failure:Success]] to become a [[:Game Mechanics:Success and Failure:Failure]] and a [[:Game Mechanics:Success and Failure:Failure]] to become a [[:Game Mechanics:Success and Failure:Critical Failure]]. \\ \\ A single [[:Game Mechanics:Attack]] can’t be [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgraded]] by the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] more than once. \\ \\ In addition, you may also perform the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] to remove a [[:Game Mechanics:Conditions|Condition]]. However, this can’t be used to remove [[:Game Mechanics:Afflictions]] or other ongoing effects. \\ \\ This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||