====== Wild Evocation ====== |< - 25% 50% 25%>| ^**Wild Evocation**^^^ | [[:Game Mechanics:Spell]] | | X [[:Ratings:Mana]] | |You perform wild magic, in the form of a [[:Game Mechanics:Spell]] like act. This [[:Game Mechanics:Actions|Action]] can be used to perform any effect by magic that is [[:Game Mechanics:Definitions:Appropriate]] for a [[:Game Mechanics:Spell]]. Discuss what feels [[:Game Mechanics:Definitions:Appropriate]] for the situation and agree on a [[:Game Mechanics:Definitions:DC]] for the effect, then roll a [[:Skills:Magic]] [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ The [[:Game Mechanics:Definitions:DC]] should be based upon the rough power of the magical effect, 10 + 2*[[:Game Mechanics:Definitions:Rank]], however it can be based on an [[:Game Mechanics:Acquired]] [[:Game Mechanics:Definitions:Entity|Entity's]] [[:Game Mechanics:Save]], [[:Ratings:Defence]] or [[:Ratings:Ego]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ **Example**: If Johnny Tutorial were to attempt to dispel a magical effect, commonly a [[:Game Mechanics:Definitions:Rank]] 4 effect, then the [[:Game Mechanics:Definitions:DC]] would be 18 and the [[:Ratings:Mana]] cost would be 3. \\ \\ If this [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is [[:Game Mechanics:Success and Failure:Success|Successful]], the magical effect is cast as normal. If the [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is a [[:Game Mechanics:Success and Failure:Failure]], or the [[:Game Mechanics:Spell]] is [Countered], you lose the [[:Ratings:Mana]] and suffer a [[:Game Mechanics:Miscast]].|||