====== Actions ====== To do anything with your [[:Game Mechanics:Definitions:Character]] in Meat Space consists of taking some kind of [[:Game Mechanics:Actions#Actions|Action]], these [[:Game Mechanics:Actions#Actions|Actions]] can be broken down into 4 primary types: \\ \\ * [[:Game Mechanics:Actions:Action]] * [[:Game Mechanics:Actions:Double Action]] * [[:Game Mechanics:Actions:Quick Action]] * [[:Game Mechanics:Actions:Free Action]] Each of these [[:Game Mechanics:Actions#Actions|Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Game Mechanics:Definitions:Character]]. Anything that may take many consecutive [[:Game Mechanics:Actions#Actions|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in. \\ \\ A [[:Game Mechanics:Definitions:Character]] may only perform [[:Game Mechanics:Actions#Actions|Actions]] if they have the required amount of [[:Ratings:Action Points|Action]] or [[:Ratings:Quick Action Points]]. For further detail on each [[:Game Mechanics:Actions#Actions|Action]] and their costs see below. For general [[:Game Mechanics:Actions#Actions|Actions]] available to all [[:Game Mechanics:Definitions:Character|Characters]] see [[:Basic Abilities]]. ===== Action ===== {{page>[[:Game Mechanics:Actions:Action]]&noheader&inline}} ===== Double Action ===== {{page>[[:Game Mechanics:Actions:Double Action]]&noheader&inline}} ===== Quick Action ===== {{page>[[:Game Mechanics:Actions:Quick Action]]&noheader&inline}} ===== Free Action ===== {{page>[[:Game Mechanics:Actions:Free Action]]&noheader&inline}} ==== Changelog ==== Version 0.5c - Jun 2026 * Various wording and links updated.