====== Check ====== [[:Game Mechanics:Check#Check|Check]] is a mechanical term and type of roll. [[:Game Mechanics:Check#Check|Checks]] are used to measure a [[:Game Mechanics:Definitions:Character|Character's]] ability to accomplish difficult tasks.\\ \\ A [[:Game Mechanics:Check#Check|Check]] is rolled when a [[:Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[:Game Mechanics:Definitions:Target]]. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Skills|Skill]] and a [[:Game Mechanics:Definitions:DC|Difficulty]]. A [[:Game Mechanics:Check#Check|Check]] is performed by rolling a D20 and adding the bonuses from the specified [[:Skills|Skill]]. If the [[:Game Mechanics:Dice Pool:Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Check#Check|Check]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ \\ **Example**: Johnny Tutorial is trying to crack into an old timey safe. The [[:Game Mechanics:Definitions:Game Master|GM]] lays out that due to this being a fairly dextrous task and a very secure safe, that it will be a [[:Game Mechanics:Definitions:DC]] 35 [[:Skills:Coordination]] [[:Game Mechanics:Check]].\\ \\ Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding a D6 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Equipment:Tools:Specialised Jobber|Mk.2 Specialised Jobber]] and +7 from his [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Coordination]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 15 on his D20 and 5 on his D6, added together with his [[:Skills:Coordination]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 27.\\ \\ He falls 8 shy of the [[:Game Mechanics:Definitions:DC]] of 35, without assistance from his [Allies], his [[:Game Mechanics:Check]] to open the safe [[:Game Mechanics:Success and Failure:Failure|Fails]]. ==== Changelog ==== Version 0.5c - Jun 2026 * Page overhauled.