====== Definitions ====== The main directory of [[:Game Mechanics:Definitions#Definitions|Definitions]] pages. Within you will find articles that help clarify terms and concepts in smaller pages then may be found in the [[:Game Mechanics#Game Mechanics|Game Mechanics]] section. ==== A ==== * [[:Game Mechanics:Definitions:Ability]] * [[:Game Mechanics:Definitions:Active Player]] * [[:Game Mechanics:Definitions:Adjacent]] * [[:Game Mechanics:Definitions:Ally]] * [[:Game Mechanics:Definitions:Ammo]] * [[:Game Mechanics:Definitions:Appropriate]] * [[:Game Mechanics:Definitions:Archetype]] * [[:Game Mechanics:Definitions:Armour Ward]] * [[:Game Mechanics:Definitions:Augmenting]] ==== B ==== * [[:Game Mechanics:Definitions:Bonus]] * [[:Game Mechanics:Definitions:Budget]] ==== C ==== * [[:Game Mechanics:Definitions:Cast]] * [[:Game Mechanics:Definitions:Cast Character]] * [[:Game Mechanics:Definitions:Co-Piloting]] * [[:Game Mechanics:Definitions:Cover X]] * [[:Game Mechanics:Definitions:Credits]] * [[:Game Mechanics:Definitions:Crewing]] ==== D ==== * [[:Game Mechanics:Definitions:Damage]] * [[:Game Mechanics:Definitions:DC]] * [[:Game Mechanics:Definitions:Destroyed]] * [[:Game Mechanics:Definitions:Determination Die]] * [[:Game Mechanics:Definitions:Dice]] * [[:Game Mechanics:Definitions:Do Over]] ==== E ==== * [[:Game Mechanics:Definitions:Enemy]] * [[:Game Mechanics:Definitions:Entity]] * [[:Game Mechanics:Definitions:Equipped]] * [[:Game Mechanics:Definitions:Experience]] ==== F ==== * [[:Game Mechanics:Definitions:Fault]] * [[:Game Mechanics:Definitions:Flip A Coin]] ==== G ==== * [[:Game Mechanics:Definitions:Game Master]] ==== H ==== * [[:Game Mechanics:Definitions:Hardpoints]] ==== I ==== * [[:Game Mechanics:Definitions:Income]] ==== J ==== * [[:Game Mechanics:Definitions:Job Bonus]] * [[:Game Mechanics:Definitions:Job Die]] ==== K ==== ==== L ==== * [[:Game Mechanics:Definitions:Line of Effect]] * [[:Game Mechanics:Definitions:Line of Sight]] ==== M ==== * [[:Game Mechanics:Definitions:MK]] * [[:Game Mechanics:Definitions:Modding]] * [[:Game Mechanics:Definitions:Movement Points]] ==== N ==== * [[:Game Mechanics:Definitions:Non-Cast Characters]] ==== O ==== * [[:Game Mechanics:Definitions:Optimal Range]] ==== P ==== * [[:Game Mechanics:Definitions:Perceived]] * [[:Game Mechanics:Definitions:Perception]] * [[:Game Mechanics:Definitions:Piloting]] * [[:Game Mechanics:Definitions:Player]] * [[:Game Mechanics:Definitions:Proficiencies]] * [[:Game Mechanics:Definitions:Property]] ==== Q ==== ==== R ==== * [[:Game Mechanics:Definitions:RAM]] * [[:Game Mechanics:Definitions:Range]] * [[:Game Mechanics:Definitions:Rank]] * [[:Game Mechanics:Definitions:Rerolling]] ==== S ==== * [[:Game Mechanics:Definitions:Scar]] * [[:Game Mechanics:Definitions:Severity]] * [[:Game Mechanics:Definitions:Situation]] * [[:Game Mechanics:Definitions:Size]] * [[:Game Mechanics:Definitions:Spell]] * [[:Game Mechanics:Definitions:Stack]] * [[:Game Mechanics:Definitions:Starter Abilities]] * [[:Game Mechanics:Definitions:Starting Job]] ==== T ==== * [[:Game Mechanics:Definitions:Target]] * [[:Game Mechanics:Definitions:Test]] * [[:Game Mechanics:Definitions:Trade Goods]] ==== U ==== ==== V ==== * [[:Game Mechanics:Definitions:Vehicle]] ==== W ==== * [[:Game Mechanics:Definitions:Weapon Jam]] * [[:Game Mechanics:Definitions:Wound]] ==== X ==== ==== Y ==== ==== Z ====