====== Character ====== [[:Game Mechanics:Definitions:Character#Character|Character]] is a categorical term. [[:Game Mechanics:Definitions:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Target]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\ \\ **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ \\ The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page. * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Definitions:Ability|Abilities]]. * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Definitions:Ability|Abilities]], rules and other bonuses. * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined. * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mechanics:Damage]] they can take in a fight. * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. [[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: * **[Stats]** - * **[Ratings]** - * **[Skills]** - * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteries] are their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply. * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories]. * **[Cyberware Slots and Hardpoints]** - * **[Exhaustion]** - * **[Morale]** - For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]]