====== Hardpoints ====== [[:Game Mechanics:Definitions:Hardpoints]] are how [[:Items:Mods]], [[:Cyberware]] and [Components] can be installed on [[:Items]], [[:Character|Characters]] and [Vehicles] respectively.\\ \\ [[:Items]], [[:Character|Characters]] and [Vehicles] each have an amount of [[:Game Mechanics:Definitions:Hardpoints]] that can be spent on the [[:Game Mechanics:Definitions:Hardpoint Tax]] of [[:Items:Mods]], [[:Cyberware]] and [Components].\\ \\ [[:Game Mechanics:Definitions:Hardpoints]] for each are gained in the following ways: * **[[:Items]]**: [[:Items]] have an inherent amount of [[:Game Mechanics:Definitions:Hardpoints]] unique to each [[:Items|Item]] . Some [[:Game Mechanics:Definitions:Ability|Abilities]] granted by [Masteries] such as [Mechanics] and [Industrial] can grant extra [[:Items|Item]] [[:Game Mechanics:Definitions:Hardpoints]]. * **[[:Character|Characters]]**: [[:Character|Characters]] have [[:Game Mechanics:Definitions:Hardpoints]] equal to their combined [[:Stats:Brawn]] and [[:Stats:Panache]]. Some [[:Game Mechanics:Definitions:Ability|Abilities]] such as those from [[:Jobs:Chromer]] can grant extra [[:Character]] [[:Game Mechanics:Definitions:Hardpoints]]. * **[Vehicles]**: [Vehicles] have no inherent [[:Game Mechanics:Definitions:Hardpoints]] and instead gain the bulk of their [[:Game Mechanics:Definitions:Hardpoints]] from [Compartment] [Components] and some [Auxilliary] [Components].