====== Mk ====== [[:Game Mechanics:Definitions:Mk#Mk]] refers to the quality level of [[:Items|Items]], [Components], [[:Cyberware]], [Mods], and other objects.\\ \\ The [[:Game Mechanics:Definitions:Mk#Mk]] of an [[:Items|Item]], [Component], [[:Cyberware]], or [Mod] determines the effects you recieve as well as the [[:Game Mechanics:Definitions:Value]] and [[:Game Mechanics:Definitions:Upkeep]] costs you must pay when purchasing and using them.\\ \\ **Example**: Purchasing a [[:Game Mechanics:Definitions:Mk#Mk|Mk.1]] [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 500 [Credits] with an [[:Game_Mechanics:Definitions:Upkeep]] of 20 [Credits]. It would also offer a bonus of 2 to a specified [[:Skills|Skill]] [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]]. Whereas Purchasing a Mk.2 [[:Items:Equipment:Tools:Heavy Specialised Jobber]] would cost 8,000 [Credits] with an [[:Game_Mechanics:Definitions:Upkeep]] of 40 [Credits]. But it would offer a bonus of 4 to a specified [[:Skills|Skill]] [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] instead.\\ \\ You can raise the [[:Game Mechanics:Definitions:Mk#Mk]] of [[:Items]], [Components], [[:Cyberware]], or [Mods] by [[:Game Mechanics:Definitions:Augmenting]] them as described below.\\ \\ ==== Augmenting ==== {{page>[[:Game Mechanics:Definitions:Augmenting]]&noheader&inline}}