====== Physiology ======
[[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] is a mechanical term. It reflects the physical nature and essential requirements of a [[:Game Mechanics:Definitions:Target]]. Whether they are made of bone, muscle and blood, with a need for food and sleep; a coalescence of magical forces sustained by sunlight, electricity or mystical energies; or a framework of circuitry, pistons and artificial systems requiring maintenance and fuel, a [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] helps define how it interacts with forces and entities of Meat Space.\\
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A [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] has no inherent effects or rules on its own, but instead determines how other rules and effects, such as those from [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Items]], may interact with a [[:Game Mechanics:Definitions:Target|Target's]] based on their type of [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]]. A [[:Game Mechanics:Definitions:Target]] can have multiple [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]], as [[:Game Mechanics:Definitions:Appropriate]].\\
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The following are the primary [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] found across [Federation] space.
====== Physiology Types ======
===== Organic Physiology =====
{{page>[[:Game Mechanics:Definitions:Physiology:Organic Physiology]]&noheader&inline}}
===== Astral Physiology =====
{{page>[[:Game Mechanics:Definitions:Physiology:Astral Physiology]]&noheader&inline}}
===== Technological Physiology =====
{{page>[[:Game Mechanics:Definitions:Physiology:Technological Physiology]]&noheader&inline}}