====== Property ======
[[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact [[Game Mechanics:Dice Pool|Dice Pools]]. This adds additional effects, both positive and negative, based on the [[:Game_Mechanics:Dice Pool:Result|Results]] generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as [[:Game Mechanics:Definitions:Rerolling]] [[Game Mechanics:Definitions:Dice|Die]], adding and subtracting [[Game Mechanics:Definitions:Dice|Die]] from the [[Game Mechanics:Dice Pool]] and causing [[:Game_Mechanics:Success and Failure:Critical Success]] or [[:Game_Mechanics:Success and Failure:Critical Failure]].\\
\\
[[:Game Mechanics:Definitions:Property#Property|Properties]] can be [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]] and [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]. See the section [[:Game Mechanics:Definitions:Property#Upgrading Properties|Below]].\\
\\
A [[Game Mechanics:Dice Pool]] can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a [[Game Mechanics:Dice Pool]] be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The [[Game Mechanics:Dice Pool]] still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\
\\
**Example**: A [[:Game Mechanics:Check]] performed under the effects of both of the [[:Game Mechanics:Definitions:Property:Advantage]] and [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property#Property|Properties]] would cancel each other out, causing you to only roll a single D20 instead of two. However, the [[Game Mechanics:Dice Pool]] would still be under the effects of both the [[:Game Mechanics:Definitions:Property:Advantage]] and [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property#Property|Properties]]. \\
\\
===== The Properties and their opposites =====
==== Fortuitous ====
{{page>[[:Game Mechanics:Definitions:Property:Fortuitous]]&noheader&inline}}
^ Positive Properties ^ Negative Properties ^
| [[:Game Mechanics:Definitions:Property:Fortuitous]] | [[:Game Mechanics:Definitions:Property:Dangerous]] |
| [[:Game Mechanics:Definitions:Property:Advantage]] | [[:Game Mechanics:Definitions:Property:Disadvantage]] |
| [[:Traits:Trusty]] | [[:Traits:Fickle]] |
| [[:Traits:Reliable]] | [[:Traits:Unreliable]] |
| [[:Traits:Fine]] | [[:Traits:Poor]] |
| [[:Traits:Exploding]] | [[:Traits:Imploding]] |
| [[:Traits:Doubles]] | [[:Traits:Troubles]] |
| [[:Traits:Perfection]] | [[:Traits:Imperfection]] |
Each [[:Game Mechanics:Definitions:Property#Property|Property]] in this table counters the one horizontally opposite to itself.
==== Dangerous ====
{{page>[[:Game Mechanics:Definitions:Property:Dangerous]]&noheader&inline}}
==== Disadvantage ====
{{page>[[:Game Mechanics:Definitions:Property:Disadvantage]]&noheader&inline}}
==== Fickle ====
{{page>[[:Traits:Fickle]]&noheader&inline}}
==== Unreliable ====
{{page>[[:Traits:Unreliable]]&noheader&inline}}
==== Poor ====
{{page>[[:Traits:Poor]]&noheader&inline}}
==== Imploding ====
{{page>[[:Traits:Imploding]]&noheader&inline}}
==== Troubles ====
{{page>[[:Traits:Troubles]]&noheader&inline}}
==== Perfection ====
{{page>[[:Traits:Imperfection]]&noheader&inline}}
==== Advantage ====
{{page>[[:Game Mechanics:Definitions:Property:Advantage]]&noheader&inline}}
==== Trusty ====
{{page>[[:Traits:Trusty]]&noheader&inline}}
==== Reliable ====
{{page>[[:Traits:Reliable]]&noheader&inline}}
==== Fine ====
{{page>[[:Traits:Fine]]&noheader&inline}}
==== Exploding ====
{{page>[[:Traits:Exploding]]&noheader&inline}}
==== Doubles ====
{{page>[[:Traits:Doubles]]&noheader&inline}}
==== Perfection ====
{{page>[[:Traits:Perfection]]&noheader&inline}}
===== Upgrading Properties =====
{{page>[[:game_mechanics:upgrading_or_downgrading:upgrading_properties]]&noheader&inline}}