====== Property ====== [[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact [[Game Mechanics:Dice Pool|Dice Pools]]. This adds additional effects, both positive and negative, based on the [[:Game_Mechanics:Dice Pool:Result|Results]] generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as [[:Game Mechanics:Definitions:Rerolling]] [[Game Mechanics:Definitions:Dice|Die]], adding and subtracting [[Game Mechanics:Definitions:Dice|Die]] from the [[Game Mechanics:Dice Pool]] and causing [[:Game_Mechanics:Success and Failure:Critical Success]] or [[:Game_Mechanics:Success and Failure:Critical Failure]].\\ \\ [[:Game Mechanics:Definitions:Property#Property|Properties]] can be [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]] and [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]. See the section [[:Game Mechanics:Definitions:Property#Upgrading Properties|Below]].\\ \\ A [[Game Mechanics:Dice Pool]] can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a [[Game Mechanics:Dice Pool]] be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The [[Game Mechanics:Dice Pool]] still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\ \\ **Example**: A [[:Game Mechanics:Check]] performed under the effects of both of the [[:Game Mechanics:Definitions:Property:Advantage]] and [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property#Property|Properties]] would cancel each other out, causing you to only roll a single D20 instead of two. However, the [[Game Mechanics:Dice Pool]] would still be under the effects of both the [[:Game Mechanics:Definitions:Property:Advantage]] and [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property#Property|Properties]]. \\ \\ ===== The Properties and their opposites ===== ==== Fortuitous ==== {{page>[[:Game Mechanics:Definitions:Property:Fortuitous]]&noheader&inline}} ^ Positive Properties ^ Negative Properties ^ | [[:Game Mechanics:Definitions:Property:Fortuitous]] | [[:Game Mechanics:Definitions:Property:Dangerous]] | | [[:Game Mechanics:Definitions:Property:Advantage]] | [[:Game Mechanics:Definitions:Property:Disadvantage]] | | [[:Traits:Trusty]] | [[:Traits:Fickle]] | | [[:Traits:Reliable]] | [[:Traits:Unreliable]] | | [[:Traits:Fine]] | [[:Traits:Poor]] | | [[:Traits:Exploding]] | [[:Traits:Imploding]] | | [[:Traits:Doubles]] | [[:Traits:Troubles]] | | [[:Traits:Perfection]] | [[:Traits:Imperfection]] | Each [[:Game Mechanics:Definitions:Property#Property|Property]] in this table counters the one horizontally opposite to itself. ==== Dangerous ==== {{page>[[:Game Mechanics:Definitions:Property:Dangerous]]&noheader&inline}} ==== Disadvantage ==== {{page>[[:Game Mechanics:Definitions:Property:Disadvantage]]&noheader&inline}} ==== Fickle ==== {{page>[[:Traits:Fickle]]&noheader&inline}} ==== Unreliable ==== {{page>[[:Traits:Unreliable]]&noheader&inline}} ==== Poor ==== {{page>[[:Traits:Poor]]&noheader&inline}} ==== Imploding ==== {{page>[[:Traits:Imploding]]&noheader&inline}} ==== Troubles ==== {{page>[[:Traits:Troubles]]&noheader&inline}} ==== Perfection ==== {{page>[[:Traits:Imperfection]]&noheader&inline}} ==== Advantage ==== {{page>[[:Game Mechanics:Definitions:Property:Advantage]]&noheader&inline}} ==== Trusty ==== {{page>[[:Traits:Trusty]]&noheader&inline}} ==== Reliable ==== {{page>[[:Traits:Reliable]]&noheader&inline}} ==== Fine ==== {{page>[[:Traits:Fine]]&noheader&inline}} ==== Exploding ==== {{page>[[:Traits:Exploding]]&noheader&inline}} ==== Doubles ==== {{page>[[:Traits:Doubles]]&noheader&inline}} ==== Perfection ==== {{page>[[:Traits:Perfection]]&noheader&inline}} ===== Upgrading Properties ===== {{page>[[:game_mechanics:upgrading_or_downgrading:upgrading_properties]]&noheader&inline}}