====== Unit ====== A [[:Game Mechanics:Definitions:Unit]] is both a mechanical and diegetic term. It is the Federation standard unit of measurement. There are many different types of [[:Game Mechanics:Definitions:Unit]], such as distance [[:Game Mechanics:Definitions:Unit|Units]], heat [[:Game Mechanics:Definitions:Unit|Units]], sound [[:Game Mechanics:Definitions:Unit|Units]], pressure [[:Game Mechanics:Definitions:Unit|Units]] and so on. They colloquially get refereed to as [[:Game Mechanics:Definitions:Unit|Units]], until a distinction is needed, however the most common is distance [[:Game Mechanics:Definitions:Unit|Units]].\\ \\ Distance [[:Game Mechanics:Definitions:Unit|Units]] are the fundamental method of measuring distance and volume in Meat Space, mechanics such as [Range] and [[:Game Mechanics:Movement]] utilise them to mechanically seperate [[:Game Mechanics:Definitions:Target|Targets]] in a meaningful measure of distance. A [[:Game Mechanics:Definitions:Unit|Units]] is roughly the length of one elvenoids arm span.\\ \\ **Please Note**: When translating [[:Game Mechanics:Definitions:Unit|Units]] in to real world measurements, we recommend using a 1:1 conversion of [[:Game Mechanics:Definitions:Unit|Units]] to centimetres. This allows for ease of use with tape measures and rulers. One can use gridded boards or paper, but we find it easier to use measures instead. It is possible to use inches and other imperial units, this can make play boards quite large and cumbersome to use, as [Ranges] of 36 and 48 are not uncommon, and when that is 3-4 feet as opposed to half a meter (or roughly one and a half feet), your table needs to be pretty big.