====== Weapon Jam ====== Should you achieve [[:Game_Mechanics:Success and Failure:Critical_Failure]] on an [[:Game_Mechanics:Attacks|Attack]] with a [[:Game Mechanics:Definitions:Property:Dangerous]] [Weapon], a [[:Game Mechanics:Definitions:Weapon Jam]] occurs, in addition to [[:Game_Mechanics:Success and Failure:Automatic Failure]]. \\ \\ A [[:Game Mechanics:Definitions:Weapon Jam]] causes the current [[:Game_Mechanics:Definitions:Ammo]] of the [Weapon] to be reduced to zero and thus unable to be used until a [[:Base_Actions:Reload]] [Action] is performed. \\ \\ This does not affect [Weapons] without [[:Game_Mechanics:Definitions:Ammo]].