====== Wound ======
A [[:Game Mechanics:Definitions:Wound#Wound|Wound]] is permanent physical damage a [[:Character]] has accrued over time.\\
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[[:Game Mechanics:Definitions:Wound#Wound|Wounds]] unlike normal [[:Game Mechanics:Injury]] [[:Game Mechanics:Conditions]] cannot be healed or removed.\\
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For each [[:Game Mechanics:Definitions:Wound#Wound|Wound]] a [[:Character]] has the outcome of any [[:Game Mechanics:Injury]] [[:Game Mechanics:Definitions:Test]] they generate is [[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgraded]]. \\
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[[:Game Mechanics:Definitions:Wound#Wound|Wounds]] [[:Game Mechanics:Definitions:Stack]].
==== Changelog ====
Version 0.5b - April 2026\\
* Flat integer Bonus changed to Downgrade.