====== Wound ====== A [[:Game Mechanics:Definitions:Wound#Wound|Wound]] is permanent physical damage a [[:Character]] has accrued over time.\\ \\ [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] unlike normal [[:Game Mechanics:Injury]] [[:Game Mechanics:Conditions]] cannot be healed or removed.\\ \\ For each [[:Game Mechanics:Definitions:Wound#Wound|Wound]] a [[:Character]] has the outcome of any [[:Game Mechanics:Injury]] [[:Game Mechanics:Definitions:Test]] they generate is [[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgraded]]. \\ \\ [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] [[:Game Mechanics:Definitions:Stack]]. ==== Changelog ==== Version 0.5b - April 2026\\ * Flat integer Bonus changed to Downgrade.