====== Dice Pool ====== A [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is the collective [[:Game Mechanics:Definitions:Dice|Die]] [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]] used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. This is done by comparing the [[:Game Mechanics:Dice Pool:Total]] of the [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] to a [[:Game Mechanics:Definitions:DC]] or relevant table.\\ \\ For how exactly a [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is constructed and works see the following: ===== Primary Die ===== {{page>[[:Game Mechanics:Dice Pool:Primary Die]]&noheader&inline}} ===== Bonus Die ===== [[:Game Mechanics:Bonus Die]] are any non-D20 or non-D100 [[:Game Mechanics:Definitions:Dice|Die]] that are added to the [[:Game Mechanics:Dice Pool]] of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or other outcome determined by chance where [[:Game Mechanics:Definitions:Appropriate]].\\ \\ These [[:Game Mechanics:Definitions:Dice|Die]] include, but are not limited to, the D4, D6, D8, D10, and D12.\\ \\ See [[:Game Mechanics:Bonus Die]] for more on gaining and modifying these [[:Game Mechanics:Definitions:Dice|Die]]. ===== Result ===== {{page>[[:Game Mechanics:Dice Pool:Result]]&noheader&inline}} ===== Static Modifier ===== {{page>[[:Game Mechanics:Dice Pool:Static Modifier]]&noheader&inline}} ===== Total ===== {{page>[[:Game Mechanics:Dice Pool:Total]]&noheader&inline}}