====== Injury ======
[[:Game Mechanics:Injury#Injury|Injuries]] are the representation of a [[:Character|Character's]] body pushed past its limits and the accompanying side effects. These side effects range from being [[:Game Mechanics:Injury#Injury Table|Winded]] or slightly [[:Game Mechanics:Injury#Injury Table|Concussed]] all the way up to [[:Game Mechanics:Injury#Injury Table|Broken Limbs]] and [[:Game Mechanics:Injury#Injury Table|Flesh Wounds]], as seen in the table below.
When prompted to generate an [[:Game Mechanics:Injury#Injury|Injury]] roll a D100. The [[:Game Mechanics:Dice Pool:Result]] is your [[:Game Mechanics:Dice Pool:Total]]. Compare your [[:Game Mechanics:Dice Pool:Total]] to the [[:Game Mechanics:Injury#Injury Table|Injury Table]] below. Once the [[:Game Mechanics:Injury#Injury|Injury]] you would receive is known, apply any [[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]] or [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]] such as those on the [[:Game Mechanics:Injury#Common Injury Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Injury#Injury|Injury]] and its effects or you may use [[:Game Mechanics:Definitions:Ability|Abilities]], such as [[:Basic Abilities:"Not Today!"]], to alter the outcome.\\
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When generating an [[Game Mechanics:Injury#Injury|Injury]] you [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] it for each previous [[Game Mechanics:Injury#Injury|Injury]] you have suffered in the current [[:Game Mechanics:Encounter]]. A further [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] is applied for each [[:Game Mechanics:Definitions:Wound]] you have.\\
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Should you suffer an [[:Game Mechanics:Injury#Injury|Injury]] you have already received in the current [[:Game Mechanics:Encounter]], [[:Game Mechanics:Upgrading or Downgrading#Upgrade]] your [[Game Mechanics:Injury#Injury|Injury]] until you recieve a [[:Game Mechanics:Conditions|Condition]] you have not already suffered this [[:Game Mechanics:Encounter]].\\
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=== Common Injury Upgrades and Downgrades Table ===
^ Type & Amount ^ Cause ^
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each [[:Game Mechanics:Definitions:Wound]] a [[:Character]] has. |
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each previous [[Game Mechanics:Injury#Injury|Injury]] suffered in an [[:Game Mechanics:Encounter]]. |
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once, twice or thrice** | When an [[Game Mechanics:Injury#Injury|Injury]] is inflicted by an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] with the [[:Traits:Brutal]], [[:Traits:Vicious]] or [[:Traits:Disintegrating]] [[:Traits]]. |
| **[[:Game Mechanics:Upgrading or Downgrading:Downgrade]] once** | From the [[:Traits:Sturdy]], [[:Traits:Rugged]] and [[:Traits:Indomitable]] [[:Traits]]. |
**Example**: Jim the Enforcer has just been prompted to generate an [[Game Mechanics:Injury#Injury|Injury]]. Jim has already suffered 1 [[Game Mechanics:Injury#Injury|Injury]] in this [[:Game Mechanics:Encounter]] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome once. Jim also has a pre-existing [[:Game Mechanics:Definitions:Wound]] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome an additional time. Jim rolls a [[:Game Mechanics:Dice Pool:Result]] of 44 on his D100. Consulting the [[Game Mechanics:Injury#Injury Table|Injury Table]] a [[:Game Mechanics:Dice Pool:Total]] of 44 would mean Jim suffers the effects of [[:Game Mechanics:Injury#Injury Table|Winded]]. Jim must [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] this outcome twice and would instead suffer the effects of [[:Game Mechanics:Injury#Injury Table|Concussion]] Jim accepts the [[:Game Mechanics:Injury]] gaining the [[:Game Mechanics:Injury#Injury Table|Concussion]] [[:Game Mechanics:Conditions|Condition]] until it is healed.
**Please Note**: [[Game Mechanics:Injury#Injury|Injuries]] are generally caused by being reduced to 0 [[Ratings:Health]] or some instances of the [[:Game_Mechanics:Definitions:Property:Dangerous]] and [[:Game_Mechanics:Definitions:Property:Fortuitous]] [[:Game_Mechanics:Definitions:Property|Properties]], see their pages for more information.
===== Injury Table =====
{{page>[[:Tables:Injury Table]]&noheader&inline}}
==== Changelog ====
Version 0.5c - Jun 2026
* Page updated with various links.
Version 0.5b - April 2026
* Flat integer Bonus changed to Downgrade.