====== Panic ======
[[:Game Mechanics:Panic#Panic|Panics]] are the representation of a [[:Character|Character's]] mental load pushed past its limits and the accompanying side effects. These side effects range from stress induced [[:Game Mechanics:Panic#Panic Table|Headaches]] and [[:Game Mechanics:Panic#Panic Table|Distraction]] all the way up to [[:Game Mechanics:Panic#Panic Table|Sleepless nights]] and [[:Game Mechanics:Panic#Panic Table|Hysteria]], as seen in the table below.\\
\\
When prompted to generate a [[:Game Mechanics:Panic#Panic|Panic]] roll a D100. The [[:Game Mechanics:Dice Pool:Result]] is your [[:Game Mechanics:Dice Pool:Total]]. Compare your [[:Game Mechanics:Dice Pool:Total]] to the [[:Game Mechanics:Panic#Panic Table|Panic Table]] below. Once the [[:Game Mechanics:Panic#Panic|Panic]] you would receive is known, apply any [[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]] or [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]] such as those on the [[:Game Mechanics:Panic#Common Panic Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Panic#Panic|Panic]] and its effects or you may use [[:Game Mechanics:Definitions:Ability|Abilities]], such as [[:Base Actions:"Not Today!"]], to alter the outcome.\\
\\
When generating a [[:Game Mechanics:Panic#Panic|Panic]] you [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] it for each previous [[Game Mechanics:Panic#Panic|Panic]] you have suffered in the current [Encounter]. A further [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] is applied for each [[:Game Mechanics:Definitions:Scar]] you have.\\
\\
Should you suffer a [[:Game Mechanics:Panic#Panic|Panic]] you have already received in the current [Encounter], [[:Game Mechanics:Upgrading or Downgrading#Upgrade]] your [[Game Mechanics:Panic#Panic|Panic]] until you recieve a [[:Game Mechanics:Conditions|Condition]] you have not already suffered this [Encounter].\\
\\
Lasting [[:Game Mechanics:Panic#Panic|Panic]] is called [[Game Mechanics:Panic:Trauma]]. The effects of a [[Game Mechanics:Panic:Trauma]] stay with a [[:Character]] until it is removed through [Rest] or healed by a professional.\\
\\
=== Common Panic Upgrades and Downgrades Table ===
^ Type & Amount ^ Cause ^
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each [[:Game Mechanics:Definitions:Scar]] a [[:Character]] has. |
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each previous [[Game Mechanics:Panic#Panic|Panic]] suffered in an [Encounter]. |
| **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once, twice or thrice** | When a [[Game Mechanics:Panic#Panic|Panic]] is inflicted by an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] with the [[:Traits:Stressful]], [[:Traits:Traumatic]] or [[:Traits:Maddening]] [[:Traits]]. |
| **[[:Game Mechanics:Upgrading or Downgrading:Downgrade]] once** | From the [[:Traits:Composure]], [[:Traits:Poise]] and [[:Traits:Stoic]] [[:Traits]]. |
**Example**: Jim the Enforcer has just been prompted to generate a [[Game Mechanics:Panic#Panic|Panic]]. Jim has already suffered 1 [[Game Mechanics:Panic#Panic|Panic]] in this [Encounter] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome once. Jim also has a pre-existing [[:Game Mechanics:Definitions:Scar]] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome an additional time. Jim rolls a [[:Game Mechanics:Dice Pool:Result]] of 65 on his D100. Consulting the [[Game Mechanics:Panic#Panic Table|Panic Table]] a [[:Game Mechanics:Dice Pool:Total]] of 65 would mean Jim suffers the effects of [[Game Mechanics:Panic#Panic Table|Depleted]]. Jim must [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] this outcome twice and would instead suffer the effects of [[Game Mechanics:Panic#Panic Table|Heart Palpatations]]. Jim accepts the [[Game Mechanics:Panic#Panic|Panic]], suffering the effects of [[Game Mechanics:Panic#Panic Table|Heart Palpatations]].
**Please Note**: [[Game Mechanics:Panic#Panic|Panics]] are generally caused by being reduced to 0 [[Ratings:Strain]] or some instances of the [[:Game_Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]], see their pages for more information.
==== Panic Table ====
{{page>[[:Tables:Panic Table]]&noheader&inline}}
==== Changelog ====
Version 0.5b - April 2026\\
* Flat integer Bonus changed to Upgrade and Downgrade.