====== Rest ======
Once per [[:Game Mechanics:Scene]], or as it ends, the [[:Game Mechanics:Definitions:Player|Players]] may choose to [[:Game Mechanics:Rest#Rest|Rest]], as [[:Game Mechanics:Definitions:Appropriate]]. Doing so has several restorative benefits to [[:Character|Characters]] who participate.
A [[:Game Mechanics:Rest#Rest|Rest]] is a break for a [[:Character]], most commonly taking a meal, treating wounds or taking time to relax and process recent events. A [[:Game Mechanics:Rest#Rest|Rest]] can take many forms, as long as it's [[:Game Mechanics:Definitions:Appropriate]] within the context of the current [[:Game Mechanics:Scene]], for example a quick power nap in the back of a car, nodding off in a train, eating a synth-dog at a street cart or taking a drink of water at a stream.
The benefits of a [[:Game Mechanics:Rest#Rest|Rest]] are as follows:
* Restore [[Ratings:Health]] equal to your [[:Stats:Brawn]].
* Any [[Ratings:Health]] restored beyond your maximum instead reduces the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of your oldest [[:Game Mechanics:Injury]].
* Restore your [[:Ratings:Strain]] to full.
* Reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of your oldest [Trauma] by an amount equal to your [[:Stats:Panache]].
* Lose [Priority] and reset [Morale] to [Neutral].
* You can spend unspent [[:Game Mechanics:Definitions:Experience|Exp]] to [[:Game Mechanics:Ranking Up|Rank Up]].
**Example**: If Johnny Tutorial has a [[:Tables:Injury Table#Concussion|Concussion]] [[:Game Mechanics:Injury]], [[:Game Mechanics:Definitions:Ability:Ritual#Severity]]: 30, and has 12 out of 16 [[:Ratings:Health]] remaining. If he has 6 [[:Stats:Brawn]], when he [[:Game Mechanics:Rest|Rests]], he will restore 4 [[Ratings:Health]] and then reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of his [[:Tables:Injury Table#Concussion|Concussion]] by 2.
==== Changelog ====
Version 0.5c - June 2026
* Wording clarified
* Reworked to no longer restore Mana
* Can now be performed once per Scene, either at during or as it ends.