===== Astral Winds Scanner ===== |< - 14% 14% 14% 14% 14% 14% 14% >| ^Astral Winds Scanner^^^^^^^ ^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow.//||||||| | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Dull]] | - | 2 | 400c | - | | Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Average]] | - | 2 | 1,600c | - | | Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Acute]] | - | 2 | 10,800c | - | ^Traits||||||| | [[:Traits:Light]]. ||||||| ^Effects||||||| |While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Astral Winds Scanner|Astral Scan]] [[:Game Mechanics:Definitions:Ability]]: ||||||| ^Astral Scan||||||| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#Astral]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| ==== Changelog ==== Version 0.5c - July 2026 * Upkeep progression inverted to get cheaper as Mk's increase * Brawn Requirement reduced to 2 from 3 * Light Ability added