===== Astral Winds Scanner =====
|< - 14% 14% 14% 14% 14% 14% 14% >|
^Astral Winds Scanner^^^^^^^
^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow.//|||||||
| ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | |
^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
| Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Dull]] | - | 2 | 400c | - |
| Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Average]] | - | 2 | 1,600c | - |
| Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Astral|Acute]] | - | 2 | 10,800c | - |
^Traits|||||||
| [[:Traits:Light]]. |||||||
^Effects|||||||
|While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Astral Winds Scanner|Astral Scan]] [[:Game Mechanics:Definitions:Ability]]: |||||||
^Astral Scan|||||||
|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#Astral]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].|||||||
==== Changelog ====
Version 0.5c - July 2026
* Upkeep progression inverted to get cheaper as Mk's increase
* Brawn Requirement reduced to 2 from 3
* Light Ability added