===== Electromagnetic Band Scanner =====
|< - 14% 14% 14% 14% 14% 14% 14% >|
^Electromagnetic Band Scanner^^^^^^^
^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//|||||||
| ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | |
^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
| Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Dull]] | - | 2 | 180c | 27c |
| Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Average]] | - | 2 | 1,440c | 18c |
| Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Acute]] | - | 2 | 4,860c | 9c |
^Traits|||||||
| [[:Traits:Electronic]], [[:Traits:Light]] & [[:Traits:Signature Range]]. |||||||
^Effects|||||||
|While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Electromagnetic Band Scanner|E.M. Scan]] [[:Game Mechanics:Definitions:Ability]]: |||||||
^E.M. Scan|||||||
|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#E.M.]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].|||||||
==== Changelog ====
Version 0.5c - July 2026
* Upkeep progression inverted to get cheaper as Mk's increase
* Brawn Requirement reduced to 2 from 3
* Light Ability added
* Electronic Ability added