===== Electromagnetic Band Scanner ===== |< - 14% 14% 14% 14% 14% 14% 14% >| ^Electromagnetic Band Scanner^^^^^^^ ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Dull]] | - | 2 | 180c | 27c | | Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Average]] | - | 2 | 1,440c | 18c | | Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Electromagnetic|Acute]] | - | 2 | 4,860c | 9c | ^Traits||||||| | [[:Traits:Electronic]], [[:Traits:Light]] & [[:Traits:Signature Range]]. ||||||| ^Effects||||||| |While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Electromagnetic Band Scanner|E.M. Scan]] [[:Game Mechanics:Definitions:Ability]]: ||||||| ^E.M. Scan||||||| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#E.M.]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| ==== Changelog ==== Version 0.5c - July 2026 * Upkeep progression inverted to get cheaper as Mk's increase * Brawn Requirement reduced to 2 from 3 * Light Ability added * Electronic Ability added