===== Heavy Rad-Tag Scanner =====
|< - 16% 16% 16% 16% 16% 16% >|
^Heavy Rad-Tag Scanner^^^^^^^
^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||
^[[:Game Mechanics:Definitions:Archetype]]| Tool |^[[:Game Mechanics:Definitions:Subtype]]| Industrial ||
^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
| [[:Stats:Brawn]]: 6 | - | 18 - 72 | 3 | 1,000c | 25c |
^Traits|||||||
| [[:Traits:Electronic]], [[:Traits:Loud]] & [[:Traits:Two-Handed]]. |||||||
^Effects||||||
|While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you can [Track] an [[:Game Mechanics:Definitions:Entity]] you have [[:Game Mechanics:Conditions:Tagged]], regardless of [[:Game Mechanics:Perceptions]] or distance. It will also grant the [[Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] to all [[:Game Mechanics:Check|Checks]] or [[:Game Mechanics:Attack|Attacks]] to do so. \\ \\ In addition, you gain the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner|Rad-Tag Scan]] [[:Game Mechanics:Definitions:Ability]]:||||||
^Firewall Scrambling Scan ||||||
|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||
==== Changelog ====
Version 0.5c - Aug 2026
* Renamed from Large Fluctuating Diode Scanner
* Value reduced to 1,000c from 1,500c
* Electronic Ability added