====== Flash Rifle ======
//A two-handed energy weapon that directs concentrated beams of light through a focused emitter, allowing accurate, repeatable shots over long distances. Produced by WyvernWorks Studios, it replaces conventional projectile systems with integrated Flash technology powered by a rechargeable energy source. Compared to ballistic rifles, it delivers less immediate stopping force but performs more effectively against armoured targets, while greatly reducing ongoing supply requirements. The standard model offers a balanced configuration of mass, output, and control, maintaining above-average effective range for its class and serving as a dependable choice for both combat and defensive use.//\\
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//“Pretty…”\\
\\
“Please do not discharge that into your own—”\\
\\
“Ouch… Pretty…”\\
\\
“I am advising you to stop. That is a precise instrument, not a visual—”\\
\\
“Ouch… Pretty… grows back.”\\
\\
“…Yes. I can see that.”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 3,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 9c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | D8 + 3 | 12 - 48 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 14,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 18c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 2D8 + 6 | 15 - 60 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 32,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 27c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 18 | 3D8 + 9 | 18 - 72 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 57,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 36c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 24 | 4D8 + 12 | 21 - 84 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 90,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 45c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 30 | 5D8 + 15 | 24 - 96 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Renamed to Flash Rifle from Medium Flash Rifle
* Fortuitous - Injury
* Dangerous - Weapon Jam