====== Flash Rifle ====== //A two-handed energy weapon that directs concentrated beams of light through a focused emitter, allowing accurate, repeatable shots over long distances. Produced by WyvernWorks Studios, it replaces conventional projectile systems with integrated Flash technology powered by a rechargeable energy source. Compared to ballistic rifles, it delivers less immediate stopping force but performs more effectively against armoured targets, while greatly reducing ongoing supply requirements. The standard model offers a balanced configuration of mass, output, and control, maintaining above-average effective range for its class and serving as a dependable choice for both combat and defensive use.//\\ ---- //“Pretty…”\\ \\ “Please do not discharge that into your own—”\\ \\ “Ouch… Pretty…”\\ \\ “I am advising you to stop. That is a precise instrument, not a visual—”\\ \\ “Ouch… Pretty… grows back.”\\ \\ “…Yes. I can see that.”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Flash Rifle^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 3,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 9c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | D8 + 3 | 12 - 48 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Rifle^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 14,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 18c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 2D8 + 6 | 15 - 60 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Rifle^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 32,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 27c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 3D8 + 9 | 18 - 72 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Rifle^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 57,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 36c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 4D8 + 12 | 21 - 84 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Rifle^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 90,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 45c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | 5D8 + 15 | 24 - 96 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Apr 2026 * Lore added * Renamed to Flash Rifle from Medium Flash Rifle * Fortuitous - Injury * Dangerous - Weapon Jam