====== Pistol ====== //A Pistol is a moderately weighted, one-handed ballistic sidearm that balances control, power, and practicality. Its mass is enough to steady the shot without making it cumbersome to draw or carry, giving it a reliable, predictable feel in the hand. In use, it delivers consistent stopping power suitable for most everyday threats, without the excess recoil or bulk of heavier models. For many sapients, this is the “faithful” standard sidearm — unflashy, adaptable, and trusted precisely because it rarely surprises them.//\\ ---- //“HEY YOU, DUMBASS — yeah, you, meat-brain, the one pretending your life is fine: you got a pistol, or are you planning to negotiate with your own obituary? What are you gonna do when some chrome-junkie mugger wants your biometrics, when a drone misreads your heartbeat as “non-compliant,” when the riot sirens start singing and your apartment block remembers it’s structurally illegal? What about when your landlord’s avatar comes knocking, or when Susan leans over that perfect white fence and asks — again — why your lawn is “off-brand for the neighbourhood aesthetic”? Don’t improvise your survival, don’t manifest calm, don’t hope the universe feels merciful — strap on an Orc Corp Pistol, because civility is temporary, violence is modular, and peace of mind is a product you can actually afford.”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 450c | ^[[Game_Mechanics:Definitions:Upkeep]]| 45c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 3 | D6 + 4 | 6 - 24 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 3,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 90c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 2D6 + 8 | 9 - 36 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 12,150c | ^[[Game_Mechanics:Definitions:Upkeep]]| 135c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 3D6 + 12 | 12 - 48 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 28,800c | ^[[Game_Mechanics:Definitions:Upkeep]]| 180c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 4D6 + 16 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 56,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 225c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 5D6 + 20 | 18 - 72 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Renamed to Pistol from Medium Pistol * Added Fortuitous - Injury * Added Dangerous - Weapon Jam * Upkeep reduced to 45c from 90c