====== Powered Whatsit ====== |< 100% 22% 22% 12% 22% 22% >| ^Powered Whatsit^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [Tool] & [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[Mastery]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | [[:Stats:Brawn]]: 1 | 2D8 + [[:Stats:Brawn]] | 1 | - | 2 | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]], [[:Game Mechanics:Definitions:Property:Fortuitous]] & [[:Traits:Trusty]]. ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Powered Whatsit#Powered Whatsit|Powered Whatsit]] is unique to the creator. Therefore, it conveys [[:Game Mechanics:Definitions:Property:Disadvantage]] to [[:Game Mechanics:Check|Checks]] and [[:Game Mechanics:Attack|Attacks]] to any who would use it if they are not the [[:Jobs:Rigger]] that created it, nor can they gain the benefit of it's [[:Traits:Trusty]] [[:Game Mechanics:Definitions:Property]].\\ \\ In addition, all [[:Jobs:Rigger|Riggers]] will know if a [[:Items:Equipment:Weapons:Powered Whatsit#Powered Whatsit|Powered Whatsit]] is being used by someone that did not create it. They will become upset, often objecting, sometimes violently.\\ \\ **Fortuitous**:\\ When triggered, you may immediately cancel the [[:Game Mechanics:Attack]] with this [Weapon] and inflict an [[:Game Mechanics:Injury]] or [Malfunction] instead, as [[:Game Mechanics:Definitions:Appropriate]].|||||