====== Unarmed ======
|< 100% 22% 22% 12% 22% 22% >|
^Unarmed^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] |
^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| [[:Stats:Brawn]]: 1 | [[:Traits:Versatile]] | 1 | - | - |
^Traits |||||
| [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. |||||
^Effects|||||
|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add a D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the D4 would be applied as normal.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Unarmed^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] |
^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| [[:Stats:Brawn]]: 2 | [[:Traits:Versatile]] | 1 - 2 | - | - |
^Traits |||||
| [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. |||||
^Effects|||||
|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 2D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 2D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 2D4 would be applied as normal.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Unarmed^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] |
^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| [[:Stats:Brawn]]: 3 | [[:Traits:Versatile]] | 1 - 3 | - | - |
^Traits |||||
| [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. |||||
^Effects|||||
|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 3D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 3D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 3D4 would be applied as normal.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Unarmed^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] |
^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| [[:Stats:Brawn]]: 4 | [[:Traits:Versatile]] | 1 - 6 | - | - |
^Traits |||||
| [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. |||||
^Effects|||||
|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 4D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 4D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 4D4 would be applied as normal.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Unarmed^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] |
^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| [[:Stats:Brawn]]: 5 | [[:Traits:Versatile]] | 3 - 12 | - | - |
^Traits |||||
| [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. |||||
^Effects|||||
|nlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 5D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 5D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 5D4 would be applied as normal.|||||
==== Changelog ====
Version 0.5c - July 2026
* Corrected error in Mastery
* Now correctly displayed as Bones and Meat Weapon