====== Entity ====== [[:Mechanic:Entity|Entity]] is both a mechanical and categorical term. It is a broad reference to all things that may be interacted with mechanically in Meat space as well as a categorical term for the different types of creatures and vehicles.\\ \\ When used as a mechanical term, [[:Mechanic:Entity|Entity]] refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, [[:Game Mechanics:Actions]], [[:Mechanic:Ability|Abilities]] and [[:Items]]. Such recipients include but are not limited to [[:Character|Characters]], [Vehicles], [Groups], [[:Mechanic:Ally|Allies]] or [[:Mechanic:Enemy|Enemies]].\\ \\ When an [[:Mechanic:Ability]] applies an effect to an [[:Mechanic:Entity]], it may affect any [[:Mechanic:Entity|Entity Type]]. The term [[:Mechanic:Entity|Entity]] is the broadest term and is intended to mean that the effect can affect anything, unless specified otherwise. ====== Entity Types ====== As a categorical term, An [[:Mechanic:Entity|Entity]] is broadly any type of being that one can interact with.\\ \\ Each type of [[:Mechanic:Entity|Entity]], while largely a diagetic distinction, will sometimes have its own unique rules and mechanics to help convey their different natures and physicalities. These differences are detailed in their pages.\\ \\ The types of [[:Mechanic:Entity|Entity]] include, but are not limited to: [Vehicles], [Sapients], [Beasts], [Spirits] and [Robots]. ==== Changelog ==== Version 0.5c - Jun 2026 * Page created Version 0.5c - Jul 2026 * Wording updated.