====== Equipped ====== An [[:Item]] is [[:Mechanic:Equipped]] when it is being stored in the correct [[:Character:Inventory|Inventory Slot]] that corresponds to its [[:Mechanic:Archetype]]. \\ \\ * [[:Item:Equipment]] such as [[:Item:Equipment:Weapon|Weapons]], [[:Item:Equipment:Tool|Tools]] or [[:Item:Equipment:Fascinator|Fascinators]] are [[:Mechanic:Equipped]] while in a [[:Character:Inventory#Hand Slot]]. * [[:Item:Gear]] and [[:Item:Consumable|Consumables]] are [[:Mechanic:Equipped]] while in a [[:Character:Inventory#Pack Slot]] * [[:Item:Apparel]] is [[:Mechanic:Equipped]] while in an [[:Character:Inventory#Body Slot]]. * [[:Item:Apparel#Belt|Belts]] are [[:Mechanic:Equipped]] while in a [[:Character:Inventory#Waist Slot]]. //**Wuntch's Whatever**// \\ You may be thinking, hey, why do I get the effect of an Item if its just hanging out in a pouch or dangling from a strap? The different slots help represent easily accessible places on your Character's body and clothing, think along the lines of a walkie talkie, easily able to press the button to talk or change channels while still attached to a belt, or a headlamp one flick away from being on or off. These are just two examples off the top of my head, your character may have any number of ways to easily access their gear but be reasonable and store your items as Appropriate. ==== Changelog ==== Version 0.5c - Aug 2026 * Page Moved and Updated.