====== Dice ====== [[:Mechanic:Roll:Dice Pool:Dice|Dice]] is a definitional term. A [[:Mechanic:Roll:Dice Pool:Dice|Die]] refers to any of the polyhedral objects used to determine [[:Mechanic:Roll:Dice Pool:Total|Totals]] and [[:Mechanic:Outcome|Outcomes]] in Meat Space.\\ \\ Meat Space uses a set of commonly available polyhedral [[:Mechanic:Roll:Dice Pool:Dice]] that includes: * A D4. A pyramid with [[:Mechanic:Roll:Dice Pool:Result|Results]] 1 to 4. * A D6. A cube with [[:Mechanic:Roll:Dice Pool:Result|Results]] 1 to 6. * A D8. An Octahedron with [[:Mechanic:Roll:Dice Pool:Result|Results]] 1 to 8. * A pair of D10. 2 Pentagonal trapezohedrons one of which has [[:Mechanic:Roll:Dice Pool:Result|Results]] 0 to 9 (0 represents 10), the other with [[:Mechanic:Roll:Dice Pool:Result|Results]] 00 to 90. * A D12. A Dodecahedron with [[:Mechanic:Roll:Dice Pool:Result|Results]] 1 to 12. * A D20. An Icosahedron with [[:Mechanic:Roll:Dice Pool:Result|Results]] 1 to 20. * A D100. The pair of D10's combined to generate [[:Mechanic:Roll:Dice Pool:Result|Results]] of 1 to 100. (Accomplished by using the 2 digit D10 to represent the 10's and the single digit D10 to represent the 1's). * **Example 1**: A [[:Mechanic:Roll:Dice Pool:Result]] of 7 on the single digits and a [[:Mechanic:Roll:Dice Pool:Result]] of 40 on the double digits would give you a D100 [[:Mechanic:Roll:Dice Pool:Result]] of 47. * **Example 2**: A [[:Mechanic:Roll:Dice Pool:Result]] of 0 on the single digits and a [[:Mechanic:Roll:Dice Pool:Result]] of 00 on the double digits would give you a D100 [[:Mechanic:Roll:Dice Pool:Result]] of 100. [[:Mechanic:Roll:Dice Pool:Result|Results]] of 0 can not be generated. For more information about these [[:Mechanic:Roll:Dice Pool:Dice|Die]] see: [[https://en.wikipedia.org/wiki/Dice#Common_variations]] \\ \\ //**Wuntch's Whatever**// \\ While these dice are the recommended way to generate results, your table may have alternatives such as digital rollers, alternative shapes, and or novelty dice. As long as these alternatives are generating results with like values (ie. when prompted to do D8 damage, using something that can only generate results from 1 to 8) and the table agrees they are appropriate, you should feel empowered to use them. Digitally rolling D6 can come in quite handy when resolving large damage results.