====== Quick Action Points ======
A [Character] gains 0 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] per [Turn]. They gain an additional 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]] for every 5 [[:Ratings:Reaction]] they have. They generate their [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] at the start of their [Turn]. Any unspent [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] are lost at the start of their next [Turn]. However, regardless of how much [[:Ratings:Reaction]] a [Character] has, they will always at least generate 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]].\\
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Alternatively, this can be calculated with the following formula: **(([[:Stats:Intuition]] + [[:Stats:Wits]])/5 - 1 [Rounded Down], [Minimum 0]) + 1**\\
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**Example**: Buntie the [[:Races:Troll]] has 3 [[:Stats:Wits]] and 2 [[:Stats:Intuition]] for a [Total] of 5 [[:Ratings:Reaction]]. She would therefore generate 0 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] by default. She would then generate 1 additional [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] for having 5 [[:Ratings:Reaction]], which is divisible by 5 once. This means she generates a [Total] of 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]].\\
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[[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] are consumed in amounts by using [[Game_Mechanics:Actions:Quick Action|Quick Actions]] (see also: [[:Base Actions]]), once a [Character] is out of [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] they can no longer perform [[Game_Mechanics:Actions:Quick Action|Quick Actions]] that require [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] until they are refreshed at the start of the [Character's] next [Turn].