[Equipment Mods] are a type of [Item]. [Equipment Mods] may be installed on your [Equipment] with the help of merchants or with a [Character's] own skill through the process of [Modding].
On this page you will find a list of all [Equipment Mods] sorted by [Subtype]. Each [Mod] is delivered in the format below:
| Mod Name | ||||
|---|---|---|---|---|
| [Giga-Corp Name] - Giga-Corp Slogan | ||||
| [Archetype] | Archetype Name | [Subtype] | Subtype Name | |
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 0 | 0 | 0c | 0c | |
| [Traits] | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
| Mod Name | ||||
|---|---|---|---|---|
| [Giga-Corp Name] - Giga-Corp Slogan | ||||
| [Archetype] | Archetype Name | [Subtype] | Subtype Name | |
| [Mk] | [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] |
| Mk.1 | [Brawn]: 0 | 0 | 0c | 0c |
| Mk.2 | [Brawn]: 0 | 0 | 0c | 0c |
| [Traits] | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
[Mods] have restrictions on what types of [Item] they may be installed on, this is indicated by the [Mods's] [Archetype] and [Subtype], if a [Mod] shares an [Archetype] AND [Subtype] with the [Item] you wish to install it on, you may do so, if it does not share an [Archetype] or [Subtype] then you may not.
Both [Mods] and Items have Brawn Requirements. when adding a [Mod] to an [Item], the greater of the two Brawn Requirements is the [Item's] new Brawn Requirement
Example: An Underslung 'Nade Launcher has a Brawn Requirement of 6 and if installed in a Light Rifle, Which has a Brawn Requirement of 4, would increase the Requirement to 6.