Heavy Pistol

A Heavy Pistol is a robust, one-handed ballistic sidearm built around greater mass and markedly higher stopping power. Its weight gives it a deliberate, solid feel in the hand, improving stability while making it slower to draw and more demanding to wield than lighter models. When fired, it delivers substantially greater force, making it far more likely to incapacitate or seriously injure a target in a single shot. In practice, it is favoured by those who are willing to trade speed and subtlety for raw authority and decisive impact.


“Yeah, yeah — ‘science-shmience,’ heard it a thousand times from eggheads who’ve never bled in a hallway,” the merc laughed, rolling both Heavy Pistols in lazy circles. “Maybe I’m less accurate, maybe I’m ‘tactically suboptimal,’ but there is nothing better than a man with two guns, and when the room lights up like a nightclub, that’s way deadlier than your clean little math.”

Heavy Pistol
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Light Arms]
Value 500c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D6 + 6 6 - 24 3 3
Traits
[Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Pistol
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Light Arms]
Value 2,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D6 + 12 9 - 36 3 3
Traits
[Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Pistol
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Light Arms]
Value 4,500c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D6 + 18 12 - 48 3 3
Traits
[Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Pistol
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Light Arms]
Value 8,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D6 + 24 15 - 60 3 3
Traits
[Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Pistol
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Light Arms]
Value 12,500c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D6 + 30 18 - 72 3 3
Traits
[Balanced], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Upkeep reduced to 45c from 90c

Version 0.5b - June 2026

  • Signature Range removed
  • Value adjusted to reflect this change