A [Character] gains 0 Quick Action Points per [Turn]. They gain an additional 1 Quick Action Point for every 5 Reaction they have. They generate their Quick Action Points at the start of their [Turn]. Any unspent Quick Action Points are lost at the start of their next [Turn]. However, regardless of how much Reaction a [Character] has, they will always at least generate 1 Quick Action Point.
Alternatively, this can be calculated with the following formula: ((Intuition + Wits)/5 - 1 [Rounded Down], [Minimum 0]) + 1
Example: Buntie the Troll has 3 Wits and 2 Intuition for a [Total] of 5 Reaction. She would therefore generate 0 Quick Action Points by default. She would then generate 1 additional Quick Action Points for having 5 Reaction, which is divisible by 5 once. This means she generates a [Total] of 1 Quick Action Point.
Quick Action Points are consumed in amounts by using Quick Actions (see also: Base Actions), once a [Character] is out of Quick Action Points they can no longer perform Quick Actions that require Quick Action Points until they are refreshed at the start of the [Character's] next [Turn].