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items:weapons:safety_gloves [2025/05/04 14:40] – created mentleitems:weapons:safety_gloves [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Safety Gloves  ^^^^^^^^ +
-|[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Clamps**|  Brawn: 4  |  2D4  |  1  |  -  |  4  |  600  |  10  | +
-|**Saws**|  Brawn: 5  |  2D6  |  1  |  -  |  4  |  750  |  10  | +
-|**Fists**|  Brawn: 7  |  2D10  |  1  |  -  |  4  |  900  |  10  | +
-|  **Weapon's Traits**  |||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Balanced**|||||||| +
-|//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an  [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| +
-|**Grappling (Safety Clamps and Safety Fists Only)**|||||||| +
-|//Trait// \\ After a successful Attack with this Weapon, instead of dealing Damage, you may instead apply the Grappled or Held Conditions.|||||||| +
-|**Brutal (Safety Fists Only)**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Vicious (Safety Claws Only)**|||||||| +
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||+