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| items:weapons:safety_gloves [2025/08/06 10:29] – Replacing Cost with Value mentle | items:weapons:safety_gloves [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Safety Gloves ^^^^^^^^ | |
| |[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Industrial||| | |
| |**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Value** | **Upkeep** | | |
| |**Clamps**| Brawn: 4 | 2D4 | 1 | - | 4 | 600 | 10 | | |
| |**Saws**| Brawn: 5 | 2D6 | 1 | - | 4 | 750 | 10 | | |
| |**Fists**| Brawn: 7 | 2D10 | 1 | - | 4 | 900 | 10 | | |
| | **Weapon's Traits** |||||||| | |
| |**Unwieldy**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| | |
| |**Trusty**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Balanced**|||||||| | |
| |//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| | |
| |**Grappling (Safety Clamps and Safety Fists Only)**|||||||| | |
| |//Trait// \\ After a successful Attack with this Weapon, instead of dealing Damage, you may instead apply the Grappled or Held Conditions.|||||||| | |
| |**Brutal (Safety Fists Only)**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Vicious (Safety Claws Only)**|||||||| | |
| |//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.||||||||| | |