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items:weapons:wrist_blades [2025/04/29 10:06] mentleitems:weapons:wrist_blades [2025/07/25 11:11] (current) – removed mentle
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-^  Wrist Blades  ^^^^^^^^ +
-|[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Simple||| +
-|**Skill**|[[:Skills#Coordination|Coordination]]|||**Mastery**|[[Masteries:Bones]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Finger Blade**|  Brawn: 1  |  D4 + Agi  |  1  |  -  |  1  |  500  |  -  | +
-|**Wrist Blade**|  Brawn: 2  |  D6 + Agi  |  1  |  -  |  1  |  300  |  -  | +
-|**Foreblade**|  Brawn: 4  |  D8 + Agi  |  1 - 2  |  -  |  1  |  500  |  -  | +
-|  **Weapon's Traits**  |||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Holstered**|||||||| +
-|//Trait// \\ This Weapon does not require a [[:Inventory#Holster| Holster]] to be stored. In addition, it can be drawn as a [[game_mechanics:Actions|Free Action]]. You cannot drop this Item.|||||||| +
-|**Fine**|||||||| +
-|//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| +
-|**Sinuous Blade**|||||||| +
-|//Trait// \\ Whenever you deal Damage with this weapon, you also apply 1 [[Game_Mechanics:Stacking_Effects#Bleeding|Bleeding Stack]]. If the Attack would otherwise apply Bleeding Stacks, apply 1 additional Stack instead|||||||| +
-|**Balanced**|||||||| +
-|//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an  [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| +
-|**Silenced**|||||||| +
-|//Trait// \\ Conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] or Saves to identify the sound of the weapon or locate the user.|||||||| +
-|**Subtle**|||||||| +
-|//Trait// \\ Conveys Advantage on any and all [[Game Mechanics:Check|Checks]] to conceal, disguise or generally hide this item.||||||||+