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| items:weapons:wrist_blades [2025/04/29 10:06] – mentle | items:weapons:wrist_blades [2025/07/25 11:11] (current) – removed mentle |
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| ^ Wrist Blades ^^^^^^^^ | |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Simple||| | |
| |**Skill**|[[:Skills#Coordination|Coordination]]|||**Mastery**|[[Masteries:Bones]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Finger Blade**| Brawn: 1 | D4 + Agi | 1 | - | 1 | 500 | - | | |
| |**Wrist Blade**| Brawn: 2 | D6 + Agi | 1 | - | 1 | 300 | - | | |
| |**Foreblade**| Brawn: 4 | D8 + Agi | 1 - 2 | - | 1 | 500 | - | | |
| | **Weapon's Traits** |||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Holstered**|||||||| | |
| |//Trait// \\ This Weapon does not require a [[:Inventory#Holster| Holster]] to be stored. In addition, it can be drawn as a [[game_mechanics:Actions|Free Action]]. You cannot drop this Item.|||||||| | |
| |**Fine**|||||||| | |
| |//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| | |
| |**Sinuous Blade**|||||||| | |
| |//Trait// \\ Whenever you deal Damage with this weapon, you also apply 1 [[Game_Mechanics:Stacking_Effects#Bleeding|Bleeding Stack]]. If the Attack would otherwise apply Bleeding Stacks, apply 1 additional Stack instead|||||||| | |
| |**Balanced**|||||||| | |
| |//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| | |
| |**Silenced**|||||||| | |
| |//Trait// \\ Conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] or Saves to identify the sound of the weapon or locate the user.|||||||| | |
| |**Subtle**|||||||| | |
| |//Trait// \\ Conveys Advantage on any and all [[Game Mechanics:Check|Checks]] to conceal, disguise or generally hide this item.|||||||| | |