====== Test ====== [[:Game Mechanics:Test#Test|Test]] is a mechanical term. It refers to anytime you would generate a [[:Game Mechanics:Dice Pool]] that is not a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].\\ \\ The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page. * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off against [Beasts], [Spirits] or other non-[Sapients]. * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle. * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting psychological damage during a sustained confrontation. * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [Vehicle] suffers temporary and lasting structural damage during a sustained battle. * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are used to determine the outcomes of magical mishaps such as failed [Invocations]. * **[Determination]** - [Determination] [[:Game Mechanics:Test#Test|Tests]] are the most varied of tests and include determining [[:Game Mechanics:Damage]] [[:Game Mechanics:Dice Pool:Total|Totals]], [[:Game Mechanics:Definitions:Ability]] outcomes and many others. ---- The following pages have been transcluded for your viewing convenience. ===== Swagger ===== {{page>[[:Game Mechanics:Test:Swagger]]&noheader&inline}} ===== Presence ===== ===== Initiative ===== ===== Reaction =====