====== Beat Stick ====== |< 100% 22% 22% 12% 22% 22% >| ^Beat Stick^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | See Effect | 1D8 + [[:Stats:Brawn]]| 1 | - | - | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |< 100% 22% 22% 12% 22% 22% >| ^Beat Stick^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | See Effect | 2D8 + [[:Stats:Brawn]]| 1 - 3 | - | - | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |< 100% 22% 22% 12% 22% 22% >| ^Beat Stick^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | See Effect | 3D8 + [[:Stats:Brawn]]| 1 - 6 | - | - | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |< 100% 22% 22% 12% 22% 22% >| ^Beat Stick^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | See Effect | 4D8 + [[:Stats:Brawn]]| 3 - 12 | - | - | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |< 100% 22% 22% 12% 22% 22% >| ^Beat Stick^^^^^ ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | See Effect | 5D8 + [[:Stats:Brawn]]| 6 - 24 | - | - | ^Traits ||||| | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| ^Effects||||| |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| ==== Changelog ==== Version 0.5c - Jun 2026 * Page updated.