====== Beat Stick ======
|< 100% 22% 22% 12% 22% 22% >|
^Beat Stick^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| See Effect | 1D8 + [[:Stats:Brawn]]| 1 | - | - |
^Traits |||||
| [[:Traits:Brutal]], [[:Traits:Close Combat]] |||||
^Effects|||||
|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Beat Stick^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| See Effect | 2D8 + [[:Stats:Brawn]]| 1 - 3 | - | - |
^Traits |||||
| [[:Traits:Brutal]], [[:Traits:Close Combat]] |||||
^Effects|||||
|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Beat Stick^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| See Effect | 3D8 + [[:Stats:Brawn]]| 1 - 6 | - | - |
^Traits |||||
| [[:Traits:Brutal]], [[:Traits:Close Combat]] |||||
^Effects|||||
|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Beat Stick^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| See Effect | 4D8 + [[:Stats:Brawn]]| 3 - 12 | - | - |
^Traits |||||
| [[:Traits:Brutal]], [[:Traits:Close Combat]] |||||
^Effects|||||
|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Beat Stick^^^^^
^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] |
^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - |
^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^
| See Effect | 5D8 + [[:Stats:Brawn]]| 6 - 24 | - | - |
^Traits |||||
| [[:Traits:Brutal]], [[:Traits:Close Combat]] |||||
^Effects|||||
|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
==== Changelog ====
Version 0.5c - Jun 2026
* Page updated.