====== Mods ====== [[:Items:Mods#Mods|Mods]] are beneficial alterations that can be applied to your [[:Items]] via [[:Game Mechanics:Definitions:Modding]] to gain various effects and benefits.\\ \\ [[:Items:Mods#Mods|Mods]] add their effects to the [[:Items|Item]] they are installed in as [[:Game Mechanics:Definitions:Appropriate]]. ===== Restrictions ===== All [[:Items:Mods#Mods|Mods]] have restrictions on what types of [[:Items|Item]] they may be installed on, this is indicated by the [[:Items:Mods#Mods|Mod's]] [Archetype] and [Subtype]. Should a [[:Items:Mods#Mods|Mod]] share an [Archetype] and [Subtype] with the [[:Items|Item]] you wish to install it on, you may do so. If it does not share an [Archetype] and [Subtype] then you may not. ===== Requirements ===== Both [[:Items:Mods#Mods|Mods]] and [[:Items]] have [[:Stats:Brawn]] [[Game_Mechanics:Definitions:Requirement|Requirements]]. when adding a [[:Items:Mods#Mods|Mod]] to an [[:Items|Item]], the greater of the two [[:Stats:Brawn]] [[Game_Mechanics:Definitions:Requirement|Requirements]] is the [[:Items|Item's]] new [[:Stats:Brawn]] [[Game_Mechanics:Definitions:Requirement]] \\ \\ **Example**: An [[:Items:Equipment:Equipment Mods:Underslung 'Nade Launcher]] has a [[:Stats:Brawn]] [[Game_Mechanics:Definitions:Requirement]] of 6 and if installed in a [[:Items:Equipment:Weapons:Light Rifle]], Which has a [[:Stats:Brawn]] [[Game_Mechanics:Definitions:Requirement]] of 4, would increase the [[Game_Mechanics:Definitions:Requirement]] to 6. ==== Equipment Mods ==== [[:Items:Equipment:Equipment Mods]] ==== Apparel Mods ==== [[:Items:Apparel:Apparel Mods]] ==== Shield Mods ==== [[:Items:Equipment:Shields:Shield Mods]] ====== Modding ===== {{page>[[:Game Mechanics:Definitions:Modding]]&noheader&inline}}