====== Buckshot X ======
**[[:Traits|Trait]]** \\
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This [[:Items:Equipment:Weapons|Weapon]] deals X instances of [Damage] on a [[:Game_Mechanics:Success and Failure:Success|Successful]] [[:Game_Mechanics:Attacks|Attack]]. This [Damage] is [Mitigated] first, then applied X times. X is equal to the amount indicated in the [[:Game_Mechanics:Definitions:Ability]] name. If the [Damage] is a variable, such as with a [Determination Die], the [Die] is rolled and [Mitigated], separately, X times.\\
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This [[:Items:Equipment:Weapons|Weapon]] can not cause more than a single [[:Game_Mechanics:Injury]], [[:Game_Mechanics:Panic]], or [Malfunction] in a single [[:Game_Mechanics:Attacks|Attack]]. For each additional [[:Game_Mechanics:Injury]], [[:Game_Mechanics:Panic]], or [Malfunction] that would be caused beyond the first, prevent them and instead gain +5 to the pending [Test] for each one prevented this way.\\
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**Example 1**: If a [Medium Scattergun], with 3 [Meat Damage] and [[:Traits:Buckshot X#Buckshot X|Buckshot 8]], [[:Game_Mechanics:Success and Failure:Success|Successfully]] [[:Game_Mechanics:Attacks]] a [Target] with 2 [[:Ratings:Armour]], the [Damage] will be reduced to 1. Then it will deal 1 [Meat Damage] to the [Target] 8 times.\\
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**Example 2**: If, in the above example, the target has 4 [[:Ratings:Health]] remaining, the first three instances of 1 [Meat Damage] are applied as normal. However, the 4th instance of [Damage] will reduce the [Target] to 0 [[:Ratings:Health]], causing an [[:Game_Mechanics:Injury]]. Then, the remaining 4 instances of [Damage], which would otherwise cause 4 [[:Game_Mechanics:Injury]], are prevented and the pending [[:Game Mechanics:Injury]] [Test] gains a +20 to the [[:Game Mechanics:Dice Pool:Total]] instead.