Any given area may be affected by a Terrain condition such as the ones below, these conditions help represent things like oil slicks, heavy radiation, ripped open hulls with jagged metal, or any other dangerous or inconvenient conditions that may be prevalent.
Moving through this Terrain costs twice as many Movement Points. (For Example: moving 2 Units would cost 4 MP as opposed to the usual 2 ).
When you enter or spend MP within Dangerous Terrain, you receive D6 Meat Damage.
Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50).
Terrain that blocks LoS
A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50).
Obstacles can vary in shape and size, but by default Require Double the Movement Points to move through and grant Cover ( 5 ) to Adjacent Characters for any Attacks that draw Line of Sight over the Obstacle.