Table of Contents
Terrain
Any given area may be affected by a Terrain condition such as the ones below, these conditions help represent things like oil slicks, heavy radiation, ripped open hulls with jagged metal, or any other dangerous or inconvenient conditions that may be prevalent.
Difficult Terrain
Moving through this Terrain costs twice as many Movement Points. (For Example: moving 2 Units would cost 4 MP as opposed to the usual 2 ).
Dangerous Terrain
When you enter or spend MP within Dangerous Terrain, you receive D6 Meat Damage.
Impassable Terrain
Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50).
Obscuring Terrain
Terrain that blocks LoS
Wall
A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50).
Obstacle
Obstacles can vary in shape and size, but by default Require Double the Movement Points to move through and grant Cover ( 5 ) to Adjacent Characters for any Attacks that draw Line of Sight over the Obstacle.
