Beat Stick

Beat Stick
Archetype Weapon Subtype [Simple]
Skill Athletics Mastery [Melee]
Value - Upkeep -
Requirement Damage Range Ammo Hardpoints
See Effect 1D8 + Brawn 1 - -
Traits
Brutal, Close Combat
Effects
A Beat Stick inherits the Requirement of the original Item being used as a Beat Stick.

In addition, any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa.

Example: a Staff would not give its Magical Trait to the Beat Stick, nor would the Staff gain Brutal and Close Combat.

Beat Stick
Archetype Weapon Subtype [Simple]
Skill Athletics Mastery [Melee]
Value - Upkeep -
Requirement Damage Range Ammo Hardpoints
See Effect 2D8 + Brawn 1 - 3 - -
Traits
Brutal, Close Combat
Effects
A Beat Stick inherits the Requirement of the original Item being used as a Beat Stick.

In addition, any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa.

Example: a Staff would not give its Magical Trait to the Beat Stick, nor would the Staff gain Brutal and Close Combat.

Beat Stick
Archetype Weapon Subtype [Simple]
Skill Athletics Mastery [Melee]
Value - Upkeep -
Requirement Damage Range Ammo Hardpoints
See Effect 3D8 + Brawn 1 - 6 - -
Traits
Brutal, Close Combat
Effects
A Beat Stick inherits the Requirement of the original Item being used as a Beat Stick.

In addition, any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa.

Example: a Staff would not give its Magical Trait to the Beat Stick, nor would the Staff gain Brutal and Close Combat.

Beat Stick
Archetype Weapon Subtype [Simple]
Skill Athletics Mastery [Melee]
Value - Upkeep -
Requirement Damage Range Ammo Hardpoints
See Effect 4D8 + Brawn 3 - 12 - -
Traits
Brutal, Close Combat
Effects
A Beat Stick inherits the Requirement of the original Item being used as a Beat Stick.

In addition, any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa.

Example: a Staff would not give its Magical Trait to the Beat Stick, nor would the Staff gain Brutal and Close Combat.

Beat Stick
Archetype Weapon Subtype [Simple]
Skill Athletics Mastery [Melee]
Value - Upkeep -
Requirement Damage Range Ammo Hardpoints
See Effect 5D8 + Brawn 6 - 24 - -
Traits
Brutal, Close Combat
Effects
A Beat Stick inherits the Requirement of the original Item being used as a Beat Stick.

In addition, any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa.

Example: a Staff would not give its Magical Trait to the Beat Stick, nor would the Staff gain Brutal and Close Combat.

Changelog

Version 0.5c - Jun 2026

  • Page updated.