Deflect
| Deflect | ||
|---|---|---|
| Quick Action | ||
| When a Perceived Ally takes Stress Damage, post-mitigation, from a Speak, Barb, Staunch or other similar Ability, in a social Situation, you reduce the Damage by D8 + Intuition. You then take Stress Damage equal to the Damage prevented in this manner. | ||
Changelog
Version 0.5c - Sep 2026
- Page moved and updated.
