Table of Contents
Damage Mitigation
Damage Mitigation is the reduction of Damage recieved by an [Entity] before it is applied to the relevant Rating.
Below you will find the three most common Types of Mitigation and how they apply.
Pre-Mitigation
Pre-Mitigation is a term used to describe when certain rules and Abilities apply.
Anything that applies Pre-Mitigation occurs before Damage is reduced by Damage Mitigation.
Post-Mitigation
Post-Mitigation is a term used to describe when certain rules and Abilities apply.
Anything that applies Post-Mitigation occurs after Damage is reduced by Damage Mitigation.
Types of Mitigation
Armour
Ward
Supernatural Armour
Supernatural Armour is a Damage Mitigation Rating that is representative of an [Entities] strange and mystical forms of protection.
Supernatural Armour reduces any Meat Damage and Armour Piercing Damage received by the total Supernatural Armour of the [Entity].
Characters have a base Supernatural Armour of 0. Additional Supernatural Armour can be gained from sources such as Masteries, Items, [Components] and the Zerk Job.
Please Note: As per [Universal Rule #4] Supernatural Armour, provided by differently named sources, does Stack.
Example: Penny the Bouncer is a Rank 4 Zerk, she has the Ungodly Toughness Ability giving her 4 Supernatural Armour as well as a Weremink Lining in her Apparel giving her an additional 1 for a total of 5.
Penny is Successfully Attacked by a street punk with a Flash Pistol, who deals 6 Armour Piercing Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 5 Supernatural Armour which Mitigates 5 of this Armour Piercing Damage reducing the total she would receive to her Health or Barrier to 1.
