Table of Contents
Items
An Item is the broadest category of useful thing that a character may wear, wield, throw, or install.
The primary types of Items include: Equipment, Cyberware, Apparel and Gadgets as seen below.
Items can also be altered and improved by applying Mods.
This is the main directory of all Items, each Item category will have a description and example of its Item format
Equipment
Equipment
Weapons
Tools
Fascinators
Shields
Equipment Mods
Shield Mods
Gadgets
Mods
Mods are beneficial alterations that can be applied to your Items via Modding to gain various effects and benefits.
Mods add their effects to the Item they are installed in as Appropriate.
Restrictions
All Mods have restrictions on what types of Item they may be installed on, this is indicated by the Mod's [Archetype] and [Subtype]. Should a Mod share an [Archetype] and [Subtype] with the Item you wish to install it on, you may do so. If it does not share an [Archetype] and [Subtype] then you may not.
Requirements
Both Mods and Items have Brawn Requirements. when adding a Mod to an Item, the greater of the two Brawn Requirements is the Item's new Brawn Requirement
Example: An Underslung 'Nade Launcher has a Brawn Requirement of 6 and if installed in a Light Rifle, Which has a Brawn Requirement of 4, would increase the Requirement to 6.
