Table of Contents
Apparel Mods
[Apparel Mods] are a type of [Item]. [Apparel Mods] may be installed on your [Apparel] with the help of merchants or with a [Character's] own skill through the process of [Modding].
On this page you will find a list of all [Apparel Mods] sorted by [Subtype]. Each [Mod] is delivered in the format below:
| Mod Name | ||||
|---|---|---|---|---|
| [Giga-Corp Name] - Giga-Corp Slogan | ||||
| [Archetype] | Archetype Name | [Subtype] | Subtype Name | |
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 0 | 0 | 0c | 0c | |
| [Traits] | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
- Mod Name: The name of the [Mod].
- Archetype: The broad category a [Mod] falls into. Determines what [Items] a [Mod] may be installed in.
- Value: The [Value] in [Credits] to purchase the [Mod]. Unless specified through effects such as [Signature Range] this does not include other modifiers to price or the cost of installation. See [Modding] for more info.
- Requirements: The [Stat Requirement] of the [Mod]. When installed in an [Item], the higher of the two [Requirements] must be met to use the [Item].
- Traits: The [Mod's] [Traits]. When installed in an [Item] these [Traits] are applied to any [Checks], [Attacks], [Saves] or [Tests] the [Item] is involved in as [Appropriate].
- Effect: The [Mod's] effects. When installed in an [Item] these [Effects] are applied when the [Item] is used as [Appropriate].
- Giga-Corp Name: Which [Gigacorp] primarily makes the [Mod]. Most [Mods] are produced by nearly all of the [Corps], the manufacturer listed is usually the brand most associated with that [Mod], you should feel empowered to personalise your [Mods] however you see fit, including which [Corp] made it.
- Subtype: A more narrow descriptor of the [Mods] type. Determines what [Items] a [Mod] may be installed in.
- Upkeep: The [Value] in [Credits] to maintain the [Mod]. [Upkeep] is paid each 10 [Period] [Cycle], if you cannot or choose not to pay the [Upkeep] for a [Mod], it becomes functionally useless. Any benefits such as [Traits] and effects are inactive until you pay its [Upkeep]. Unpaid [Upkeep] can be paid at anytime to restore the functions of a [Mod] as [Appropriate].
- Hardpoint Tax: The total [Hardpoints] required by a [Mod] to be installed on an [Item]. An [Item] must have an equal or greater amount of [Hardpoints] than the [Hardpoint Tax] of a [Mod] to install it.
| Mod Name | ||||
|---|---|---|---|---|
| [Giga-Corp Name] - Giga-Corp Slogan | ||||
| [Archetype] | Archetype Name | [Subtype] | Subtype Name | |
| [Mk] | [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] |
| Mk.1 | [Brawn]: 0 | 0 | 0c | 0c |
| Mk.2 | [Brawn]: 0 | 0 | 0c | 0c |
| [Traits] | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
- Mod Name: The name of the [Mod].
- Archetype: The broad category a [Mod] falls into. Determines what [Items] a [Mod] may be installed in.
- Value: The [Value] in [Credits] to purchase the [Mod]. Unless specified through effects such as [Signature Range] this does not include other modifiers to price or the cost of installation. See [Modding] for more info.
- Requirements: The [Stat Requirement] of the [Mod]. When installed in an [Item], the higher of the two [Requirements] must be met to use the [Item].
- Mk: The [Mk] of the [Mod]. This determines how powerful the effects of a [Mod] are. An existing [Mod] can be [Augmented] to a higher [Mk]
- Traits: The [Mod's] [Traits]. When installed in an [Item] these [Traits] are applied to any [Checks], [Attacks], [Saves] or [Tests] the [Item] is involved in as [Appropriate].
- Effect: The [Mod's] effects. When installed in an [Item] these [Effects] are applied when the [Item] is used as [Appropriate].
- Giga-Corp Name: Which [Gigacorp] primarily makes the [Mod]. Most [Mods] are produced by nearly all of the [Corps], the manufacturer listed is usually the brand most associated with that [Mod], you should feel empowered to personalise your [Mods] however you see fit, including which [Corp] made it.
- Subtype: A more narrow descriptor of the [Mods] type. Determines what [Items] a [Mod] may be installed in.
- Upkeep: The [Value] in [Credits] to maintain the [Mod]. [Upkeep] is paid each 10 [Period] [Cycle], if you cannot or choose not to pay the [Upkeep] for a [Mod], it becomes functionally useless. Any benefits such as [Traits] and effects are inactive until you pay its [Upkeep]. Unpaid [Upkeep] can be paid at anytime to restore the functions of a [Mod] as [Appropriate].
- Hardpoint Tax: The total [Hardpoints] required by a [Mod] to be installed on an [Item]. An [Item] must have an equal or greater amount of [Hardpoints] than the [Hardpoint Tax] of a [Mod] to install it.
Restrictions
[Mods] have restrictions on what types of [Item] they may be installed on, this is indicated by the [Mods's] [Archetype] and [Subtype], if a [Mod] shares an [Archetype] AND [Subtype] with the [Item] you wish to install it on, you may do so, if it does not share an [Archetype] or [Subtype] then you may not.
Requirements
Both [Mods] and Items have Brawn Requirements. when adding a [Mod] to an [Item], the greater of the two Brawn Requirements is the [Item's] new Brawn Requirement
Example: A Mk.1 Woven Plastic Plating has a Brawn Requirement of 4 and if installed in a set of Fly Duds, Which has a Brawn Requirement of 1, would increase the Requirement to 4.
List of Apparel Mods
Light Armour Mods
General
Webbing
Plating
Underlayed
Medium Armour Mods
General
Webbing
Plating
Underlayed
Heavy Armour Mods
General
Webbing
Plating
Underlayed
Industrial Armour Mods
General
Webbing
Plating
Underlayed General
Underlayed Telemetry Devices
Light Clothing Mods
General
Webbing
Plating
Underlayed
Medium Clothing Mods
General
Webbing
Plating
Underlayed
Heavy Clothing Mods
General
Webbing
Plating
Underlayed
Industrial Clothing Mods
General
Webbing
Plating
Underlayed General
Underlayed Telemetry Devices
Light Robe Mods
General
Webbing
Plating
Underlayed
Medium Robe Mods
General
Webbing
Plating
Underlayed
Heavy Robe Mods
General
Webbing
Plating
Underlayed
Industrial Robe Mods
General
Webbing
Plating
Underlayed General
Underlayed Telemtry Devices
