Conditions are a mechanical category. Conditions are a range of temporary to long lasting effects that can hinder or harm those affected by them. Find below links to all of the Condititions.
Please Note: Unless otherwise specified by the Condition itself or Ability that applied it, Conditions last until removed by the Mettle Action or other means as Appropriate.
Chunklettes is a Condition and Injury.
A Character that is reduced to Chunklettes has become an unrecognisable pile of chunks. Their meat has has been torn into little pieces and their soul begins the process of passing into the Astral Space.
A Character under the effects of the Chunklettes Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Chunklettes.
Death is a Condition and Injury.
Death occurs when all vital functions of a Character, biological or otherwise, have ceased. Their meat has died and their soul begins the process of passing into the Astral Space.
A Character under the effects of the Death Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only be removed by Abilities that specifically remove Death.
Disintegrated is a Condition and Injury.
An Entity that is Disintegrated is reduced to a pile of dust and ash. Their meat has been completely atomised, with nothing left but particulate in the air, their soul begins the process of passing into the Astral Space.
An Entity under the effects of the Disintegrated Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Disintegrated.
Grappled is a Condition.
An Entity that is Grappled loses 1 Action Point and 1 Quick Action Point at the start of their Turn.
In addition the Entity that is Grappled can’t move away from the Entity that has applied the Grappled Condition.
Furthermore the Entity that is Grappled can not use 1 of their Hand Slots.
Immobilised is a Condition.
An Entity that is Immobilised loses 2 Action Points at the start of their Turn.
In addition, they may not perform the Move Action nor may they generate Movement Points while under the effect of this Condition.
Intercepted is a Condition.
A Character under the effects of Intercepted cannot gain MP, spend MP or otherwise move, unless moved against their will.
Please Note: A Character under this Condition can still perform Actions, such as Shuffle, they simply cannot move from their current location.
Prone is a Condition.
If you are Prone, you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.
An Entity under the effects of Prone Condition causes all Attacks made against them within Adjacency to be performed under the effects of the Advantage Property. All Distant Attacks against them are performed under the effects of the Disadvantage Property instead.
In addition while under the effects of Prone moving costs twice as many MP.
The Prone Condition may be removed by using an Action to stand.
Stunned is a Condition.
An Entity that is Stunned generates 4 less Action Points and 4 less Quick Action Points at the start of their Turn.