Holo-Life
| Holo-Life | |||||
|---|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | |||||
| Archetype | Cyberware | Subtype | Core | ||
| Mark | Hardpoint Tax | Ward Tax | Mana Tax | Cost | Upkeep |
| Mk. 1 | 1 | 2 | 1 | 100,000c | 150c |
| Mk. 2 | 2 | 4 | 2 | 800,000c | 100c |
| Mk. 3 | 3 | 6 | 3 | 2,700,000c | 50c |
| Traits | |||||
| Electronic | |||||
| Effects | |||||
| Gain the Holo-Life Ability Holo-Life Quick Action Once per Encounter, you may activate the Holo-Life. Once activated, until the start of your next Turn, any time you are targeted by something, like an Attack, Ability, etc, that targets your body, roll a D4/D6/D8. If you roll a result of a 1 or 2, resolve it as normal. However, on a result of 3 or greater, the effect is ignored entirely, as it has harmlessly struck a hologram. This has no effect on Attacks, Abilities, etc, with Blast. |
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Ash's Aside
The Holo-Life's rules are quite vague, almost frustratingly so. Sorry about that. However, this is because if something would be bamboozled by a handful of holograms is really up to a matter of opinion. The intention is for this Cyberware to befuddle sniper shots but not fireballs, but where that line is drawn is up to you and your group's sensibilities. Have a discussion, as Appropriate. However, my recommendation would be since the Holo-Life does have a random chance element to it, be generous and lenient. If it seems like a close case, then I'd allow it and let the Die decide.
