Failure

Failure is achieved when unable to equal or exceed a set DC with the Total of your Dice Pool on a Check, Attack, or Save or in the case of Rituals and Invocations, Critically Failing any Check that is part of the Ritual or Invocation.

Failure can be achieved in other ways as defined by you and your GM as Appropriate.

Changelog

Version 0.5c - Jun 2026

  • Page updated.
Edit this page