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| base_actions:go_to_ground [2026/06/12 10:48] – external edit 127.0.0.1 | base_actions:go_to_ground [2026/06/27 17:03] (current) – removed ms_wuntch |
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| ====== Go To Ground ====== | |
| **Quick Action.** \\ Become [[:Game_Mechanics:Conditions#Prone]]. Removes all stacks of [[:Game_Mechanics:Conditions#Burning]]. Additionally, gain [[:Game_Mechanics:Definitions:Cover X|Cover]]: 10 against a single pending [[:Game_Mechanics:Definitions:Distant]] [[:Game_Mechanics:Attacks|Attack]], after the result is known. \\ | |
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| // Note: [[:Game_Mechanics:Conditions#Prone]] still provides Disadvantage to Distant Weapon Attacks and Advantage to [[:Game_Mechanics:Definitions:Adjacency|Adjacent]] Weapon Attacks, but not retroactively. Thus, it provides [[:Game_Mechanics:Definitions:Cover X|Cover]]: 10 instead.// | |