Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
base_actions:lucky_break [2026/02/18 11:26] ms_wuntchbase_actions:lucky_break [2026/06/28 11:20] (current) – removed ms_wuntch
Line 1: Line 1:
-====== Lucky Break ====== +
-**<wrap preview>[[:Game Mechanics:Actions:Free Action]]</wrap>** - **<wrap preview>[[:Traits:Simple]]</wrap>** - **Spend 1 <wrap preview>[[:Ratings:Grit Points|Grit Point]]</wrap>**\\  +
-\\ +
-When performing a <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> or <wrap preview>[[:Game_Mechanics:Save]]</wrap>, after learning if the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Failure|Unsuccessful]]</wrap>, you may pick up the entire <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> and roll it again. This is not a <wrap preview>[[Game Mechanics:Definitions:Rerolling|Reroll]]</wrap>, but a complete [Do-Over], as if the first <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> was never generated. This is the only exception to the [“can’t reroll a reroll”] rule.+